That means I would have to redo about 90% of my characters. Unfortunately, it's just about totally incompatible with the rest of ArmA3 as there is a lot of clipping issues. All the 3d meshes for the equipment, vests and uniforms are separate, so for the most part, it's relatively easy to port them over for the new equipment system. How I originally modeled my characters for ArmA2 has it's advantages and disadvantages. ![]() So far the porting process has been very interesting to say the least. If you're not familiar with my ArmA 2 release, the US Military Mod is a high quality and accurate representation of United States military personnel from the late 1980s to the mid 1990s. I'm very excited to inform the ArmA community that for past few months I have been porting over my US Military Mod to ArmA3.
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